Educational and research objectives and three policies (Department of Integrated information technology)
POLICY Educational and research objectives, three policies
Educational and research objectives
For the happiness and welfare of humanity, we aim to develop creative and accountable human resources with the ability to contribute to society from the perspective of information. To this end, we teach "software technology," which is the foundation for the analysis, design, and production of information systems; "mechatronics technology," which integrates things and information; and "human factors technology," which clarifies how systems should be user-friendly. In addition, we place emphasis on exercises, experiments, and practical training in our classes. In addition to these technical aspects, we also help students recognize the benefits and risks of information systems and develop a sense of ethics that will enable them to make correct decisions. Furthermore, we teach students to create new knowledge and value by conducting research into the fundamentals and applications of cutting-edge information technology.
Diploma Policy (Policy for Graduation Certification and Degree Awarding)
■ Knowledge and skills
As basic knowledge, they have acquired a foundation in English, mathematics, and information technology.
As for specialized knowledge, they have basic knowledge of information technology, such as information mathematics, probability and statistics, system design, and software design, and can apply it to real problems.
As practical skills, students will have acquired problem-solving abilities such as systems development and software programming.
■Thinking ability, judgment ability, expressive ability
Based on basic knowledge, you will be able to infer the operation and behavior of systems and networks and determine their validity and abnormalities.
Able to use insight and judgment to analyze the principles and causes of abnormal phenomena or unexpected behavior.
They are able to conceive and propose new technologies to solve problems, and have the ability to put them into practice.
They have acquired the communication skills to visualize problem solving and enhance information sharing and collective knowledge.
■ Motivation, interest, and attitude
They actively absorb information technology and its applied technologies from other fields, and have acquired an inquisitive mind to understand real phenomena.
They are interested in difficult problems, use their creativity to solve them, and have the ambition to become engineers who can put problems into practice.
Curriculum Policy (Policy for creating and implementing educational courses)
We will develop an educational program that fosters engineers and researchers who have the ability and responsibility to continuously improve the information environment in which people live through education in system construction and design and development exercises.
In the first year, the courses emphasize the acquisition of basic knowledge, including English as a communication tool, computer literacy, mathematics as the basis for systems analysis, programming and system construction, information fundamentals as the basis for systems development, and knowledge of the basic structure of computers.
In the second year, robotics, mathematical model analysis, and software design are required courses. These courses are combined with programming and systems exercises, and lectures and exercises are conducted in a coordinated manner. This allows students to acquire basic academic skills in an intensive manner.
In the third year, emphasis is placed on information technology experiments and comprehensive programming training to provide students with a more practical foundation in basic knowledge, while other specialized subjects are arranged to help students achieve the department's educational goal of "educating engineers who can contribute to society by utilizing information technology."
In the fourth year, students will use what they have learned in this curriculum to conduct graduation research in individual laboratories, cultivating basic research skills through planning, investigating, implementing, and evaluating new methods using information technology, and will then move on to graduate school research to further develop applied skills.
Information technology is broadly divided into the following four fields. Students themselves must carefully consider the path they wish to follow and make their own course plans of their own volition and responsibility.
Field 1: Digital Media / CG/Web: Learn about methods for expressing the real world as digital data, simulation technologies, and computer software design methods, primarily for the web.
Field 2: Advanced Machine Learning/AI: Based on mathematical knowledge, learn about artificial intelligence, knowledge processing, natural language processing, and computer vision.
Field 3: Human Informatics / XR: Focusing on people, you will learn about technologies for acquiring biometric and behavioral information, as well as methods for presenting content to people and methods for changing their behavior.
Field 4: Robotics/IoT: Learn about control and navigation technologies for advanced intelligent systems such as robots and self-driving cars, as well as creative systems utilization technologies and data integration technologies obtained from the real world.
Lecture courses corresponding to these four fields are arranged in the second and third years, and in parallel with them, seminar, experiment and practical courses such as information technology experience seminars, comprehensive programming seminars, information technology experiments, digital media design seminars, etc. These courses will develop integration and problem-solving abilities through practice.
For graduation research, we encourage a balanced approach between theory and practice, with an emphasis on phenomena occurring and user feedback. Students will acquire practical research methods such as programming, system construction, and web system development, and will develop the ability to conduct advanced research in graduate school.
Admission Policy
■ Knowledge and skills
Able to understand the content of foreign languages, mathematics, science, etc. necessary for studying a specialized field, have knowledge equivalent to that of a high school graduate, and understand the basics of information technology.
■Thinking ability, judgment ability, expressive ability
This is a level equivalent to graduating from high school, and students will be able to consider things from multiple perspectives and logically, and express and communicate their own thoughts in an easily understandable manner.
■ Motivation, interest, and attitude
Students who understand the characteristics of the department, have an interest in information technology, and are motivated and interested in using their specialized knowledge and skills to contribute to society.